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Lonestar Qualifier

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Contributions for the CTWC Qualifier accepted now through Matcherino


Saturday, July 23rd – CTWC Qualifier

  • 9 AM VIP Qualifying begins
    10 AM Convention opens to all
  • 12:45 PM Last game of qualifying
  • 1 PM Tournament begins

Sunday, July 24th Tournaments

  • 11 AM Mindmeld Tournament, Qualifying for CTM National DAS Championship Begins
  • 2 PM 8-Player CTM National DAS Championship

How to Qualify

For the main qualifier, quals will be number of maxouts + kicker, following the CTWC rules for qualifying. There will be 12 seeds available. You’ll have three ways to qualify:

1) Qualify in line at the event! Quals will open at 9 AM with last game called at 12:45 PM. We will have 8 stations available, though some will be reserved as rental stations. The convention opens for VIPs at 9 AM and to general audiences at 10 AM.

You can choose one of the following, but not both.

2A) 1 hour rental stations in person at the event! If you are interested in a qualifying station, please fill out this form. We’ll try to accommodate as many folks as possible in their preferred time. Each rental station is $10, and you’ll be able to reserve 1 slot for 1 hour. Submit the form by Thursday 11:59 PM CT; we’ll announce rental station times on Friday: Google Form

2B) Online via the CTM website! You’ll be given an authword, 1 hour for quals. You’ll submit the number of maxouts plus your highest kicker, HANDCAM REQUIRED! You can start your qualifier any time before Friday, July 22 at 3 PM: Qualify

Tentative Attendance List, courtesy of aGameScout

Huffulufugus / Yes
PixelAndy / Likely
fractal161 / Yes
dog / Likely
doge / Likely
lmaoyeet / Yes
id_korone / Yes?
itzsharky / Likely
blue scuti / Maybe
rookoutrogue / Yes
rthjk / Maybe
pollosalazar / Yes
avwgeek159 / Yes
roman / Yes
pastelcharlie / Yes 
aGameScout / Yes
snowgolfgal / Yes
vandweller / Yes
docpi314 / Yes
mfrerck / Yes
pumpyheart / Yes
lapis lazuli / Yes
Ashley Martin / Yes

Official CTWC Regional Tournament Rules

CTWC Regional Tournaments are played in 4 rounds:

  1. Qualifying Round
  2. Top 8/12 Round
  3. Semi-Final (Top 4) Round
  4. Final Round

Qualifying Round

During this round, competitors will play NES Tetris A-Type and try to get the highest score possible. The qualifying round will run for a period of time that will be clearly posted at the tournament venue. At the end of the qualifying round, players with the top scores* will advance to the first round.

A designated group of NES machines will be used for the Qualifying Round. Players should line up, wait until they reach the front of the line, then take their place at one of the available NES consoles and start their game.

Each player is allowed to play a single game, starting on level 9 or higher. There is no “warm up” time allowed on the machines provided for the Qualifying Round. If a player starts on a level below 9, they will have one opportunity to reset the game and start on level 9 or higher.

When the player’s game is over, they can choose to submit their score to a tournament official or leave the score unrecorded. If they wish to submit their score, they should raise their hand to get the attention of a tournament official. The tournament official will then record their name and score. If the player wants to play another game, they must return to the back of the line.

  • If two or more players have identical scores, (as may be the case with multiple players achieving the maximum score of 999,999) then the players’ 2nd-highest scores (and 3rd-highest, 4th highest, and so on as necessary) will be used to determine their positions on the leaderboard. Only officially submitted scores will be considered for tie-breaking purposes. Players must officially submit, at the time the score is achieved, any score that they want to be considered in the calculation of the official leaderboard ranking.

Top 8/12 Round, Semi-Final (Top 4) Round, and Final Round

Using the scores obtained during the Qualifying Round, the top players are seeded in a single elimination tournament.

The remaining rounds consist of two player NES Tetris A-Type matches. Before the first game of each match, players will be given 1-2 minutes of “warm up” time. After the warm up time, the player with the higher seed will choose the starting level. The standard available starting level options for CTWC events are typically 15 and 18*. After the first game, players take turns choosing the starting level. When the players are ready, a tournament official will issue a 3-2-1 countdown, at which point the players will simultaneously begin their game by pressing start on their controller. Game play will continue until one of the following scenarios occurs:

  1. both players have topped out
  2. one player has topped out and the other player has a higher score

In either scenario, the player with the highest score wins the game.

*Some Regional tournaments may allow players to start on levels as low as 9, depending on the anticipated skill level of the competitors and time available. Tournament officials will make this known at the tournament venue in advance.

Top 8/12 Round and Semi-Final (Top 4) Round Matches

These matches are best-of-3. The first player to win 2 games will advance to the next round. Time permitting, these rounds may also be best-of-5/first to 3.

Final Round Match

The final match is best-of-5. The first player to win 3 games wins the tournament.

Equipment and Controllers

A group of NES consoles, NES Tetris carts, and NES controllers will be provided for competitors to play. Competitors can use the provided NES controller or bring their own controller. The controller can be any standard unmodified* original NES controller, any standard unmodified original NES “dog bone” style controller, or any standard unmodified “Goofy Foot” style controller. Tournament or CTWC officials may disqualify any controller other than those listed here (including but not limited to other 3rd party controllers, controllers with turbo features, etc), and any games played with those controllers, at any time.

*Any additional electronics will result in automatic disqualification. Controller maintenance (cleaning, swapping D-pads or buttons with original NES controller replacement parts, etc) is allowed and in most cases will not result in a disqualification. Any modifications may be evaluated by the tournament or CTWC officials and may result in a disqualification.